Factsheet

Developer:
Hapa Games
Based in Orlando, Florida

Release date:
Early February 2014

Platforms:
Steam

Website:
hapagames.com/

Regular Price:
-

Description

Ascendant is the unforgiving beat 'em up that challenges you with a new world each time you play. It utilizes a number of modern roguelike elements such as permadeath and procedurally generated environments. You are a demigod who invades a plane controlled by your rivals. They will stop at nothing to eliminate you. Only the most impressive warriors will triumph over their armies of zealots and beasts.

History

The inspiration for Ascendant came from the countless hours we’ve spent playing other roguelikes and brawlers over the years. We have taken a number of lessons from these experiences and are shaping them to form our own version of a side-scrolling brawler. We knew, with our large art support, that we wanted something visually stunning, while our love for exciting, engaging beat ‘em up mechanics would drive us to create strong, unique gameplay.

Features

  • Death is Final – When your enemies defeat you, the game is over. No respawning. No returning to the last save point. You will need all of your cunning and skill to win.
  • A New World Each Run – Each playthrough creates a new hazardous land for adventure. You will never know exactly what you will encounter in the next room, which hazards will be presented to you, what you will find in a chest, or even (in some cases) which boss you will be fighting next. Expect hours of replayability and new challenges.
  • A Brutal Struggle – The armies of your demigod rivals are relentless. When a foe cuts you with his sword, it hurts. If you slip into a pit of spikes, the blades leave deep wounds. If a bomb explodes nearby you will burn. Health recovery items are rare. Fight with precision, speed, and timing to survive. Dodge attacks and crush your opponent when he is off-balance to seize the advantage.
  • Agile Beat 'em Up Combat – Slam enemies into each other to deal massive damage. Pummel enemies with ground and air combos or launch a barrage of spells. Launch your opponents in the air with rapid dashing assaults making them helpless against your divine onslaught.
  • Blessings – Blessings are part of ancient relics that players can find and equip on either their weapon, armor, or spell. Each of these sockets will grant a different power. Double jump, choke your enemies with a poison cloud, or jolt them to ashes with lightning. Equip and customize your Blessings to determine your own fate.

Videos

Gameplay Trailer YouTube

Awards & Recognition

    Ascendant has not received any awards or recognitions yet. Please check back later to see if things change.

    Selected Articles

      • "It’s just an absolutely beautiful (albeit deadly) world that the developers have created, and I can’t wait to see more of the environments and monsters"
        - Brandon Schmidt, The Indie Mine
      • "Combat is deliberately tough, and your character isn’t overwhelmed with health"
        - John Walker, Rock, Paper, Shotgun
      • "I love how the game is coming together"
        - Chris Priestman, Indie Statik

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      About Hapa Games

      Boilerplate
      We are a small indie game studio and want to make really fun, visually beautiful games.

      More information
      More information on Hapa Games, our logo & relevant media are available here.

      Ascendant Credits

      Ben Crocker
      Business/Project Manager

      Brian Widman
      Programming

      Nick Farah
      Design

      Anthony Fariello
      Tech Art

      Eric Elzy
      Production/Design

      Matt Burton
      Programming

      Andrew Yribarren
      Concepts/Animation

      Mike Kemp
      Modeling/Textures

      Sean Buck
      Modeling/Textures

      Jacob Hemphill
      Rigging/Animation

      Karen McCarthy
      Modeling/Textures

      Robert Campbell
      Tech Animator

      Ryoma Tazi
      Concepts

      presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks